Stalker Shadow Of Chernobyl Repair Mod



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S.T.A.L.K.E.R.:Shadow of Chernobyl (Lost Souls Edition) Jan 6 2020 Released Jan 6, 2020 First Person Shooter 'Lost Souls Edition' Mod for S.T.A.L.K.R.: Shadow of Chernobyl is a global overhaul mod that makes the zone a darker and harder place to survive without. In Vanilla you can't repair weapons. Repairing armor is tricky but not too difficult once you reach the late game. For weapons I'd just recommend getting a mini-mod the simply makes weapons not degrade. I only use such a mod for unique weapons, as non-unique weapons are easily replaceable. STALKER Enhancement Project ENB. Uploaded: 15 Jul 2017. Last Update: 06 Jun. Shadow of Chernobyl mod Released 2013. This mod allows you to salvage parts from weapons and armor and use them to repair your equipment. In this feature, we're chatting with Kingo64, the creator of the most popular mod for Blade & Sorcery - The Outer Rim. Being a bit of a Star Wars geek myself, this is a mod I've been following for a long time. Thank you for joining me Alex (Kingo64), we'll start as we always do.

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1986

1986 is a modification for S.T.A.L.K.E.R, following in the same First-Person Shooter and Role-Playing Game combination.This mod is currently about creating a modern living world through a single player component of stalkers X-Ray engine technology.

Created by:
  • freredarme (http://www.moddb.com/members/freredarme)
  • version: 1.2

Main Features:

  • This mod unlock all items available in the game.
  • This mod increases the amount of stuff you can carry.
  • This mod helps speed up the loading of maps by disabling the prefetching of objects and models.
  • This mod adds real world names for all the weapons in the game.
  • This mod drastically changes STALKER gameplay style.
  • This mod adds real world names for all the weapons in the game.
  • Fix differents shaders in game.
  • And others in game...

Stalker Shadow Of Chernobyl Torrent


Clear Sky Faction Mod

The Zone Has Changed, Every Faction is fighting for their Territories, Ecologs left The Zone and CSky take their bunker by unkown reasons.

Created by:
  • xRatx

Current Version: 2.3.1

Main Features:

  • Faction Wars
  • NPC's AI Improved
  • Blowout
  • New Suits and Weapons
  • Dymanic Weather
  • Player join to factions and reset his relation with some of then
  • Random Trader Sells
  • Smart Marauder Mod
  • Arena Extension English Version
  • Weapon and Suit System Upgrade
  • New HUD and New Main Menu


Lost Alpha

Have you ever dreamt about playing the old, forgotten S.T.A.L.K.E.R.? We aim to bring back our dream with this addon for Shadow Of Chernobyl.

Have you ever dreamt about playing the old, forgotten S.T.A.L.K.E.R. ?

We were amazed by GSC's work when they released the first S.T.A.L.K.E.R. screenshots in 2002. The old design, and atmosphere was stunning and we couldn't believe in our eyes. Later in the end of 2005, beginning of 2006 something has changed. Maybe data loss? ... who knows. They redesigned almost all old levels. Some of the levels became smaller, simpler (still nice but some areas can't be compared with the old ones), and some levels were removed. After the release in 2007 we played the game a lot, and noticed that some areas are missing. We opened forums, and talked countless nights about it for almost a year. Nowdays we could say, we have a full vision about GSC's old levels, due to the collected materials, videos and forgotten screenshots. We decided to remake those stunning areas, maybe they wont be the same, but we will try everything to make them very similar and also we will add our own creative parts. However GSC released a build, called 1935, which contains many old maps. We will use them, but also adjust them for our liking, but we wont throw out our own remade levels. From now, you will see these old maps in many mods, but that won't destroy our work, since we have our own vision, and own storyline, which no one can take or copy :)

Created by:

  • version: beta stage

Main Features:

  • Total Conversion
  • New Storyline
  • New Quests
  • New levels
  • All old cutout stalker levels
  • Free-Play
  • Old Beta-Style Hud and Weather
  • Returned All Possible Cutout Features
  • Adventure Style Gameplay
  • Many never seen unique features
  • More RPG Elements

Lost Alpha

Lost Alpha

Lost Alpha

Lost Alpha

Lost Alpha

Lost Alpha


Oblivion Lost

The purpose of this mod is to get closer to the old Oblivion Lost, and give the best performance possible.

The biggest global mod, that extends the vanilla storyline, and adds back as many old and left out ideas as possible.

Created by:

  • olp team
  • version: 2.1

Main Features:

  • Global Mod
  • Better AI
  • Faction Wars
  • Total Freeplay
  • Improved Alife
  • Reality Enhancement
Oblivion Lost 2.1


Priboi Story

A total conversion mod that replaces the original plot with the story of a military lieutenant Priboi Slipchenko.

Approximately one year has passed since the Marked One's story. You are the military Lieutenant Priboi Slipchenko, and you were sent into the Zone... There was a secret organization, called UHSF, and they were responsible for the incident. They had a base at Dead City (Limansk?) but the mercenaries whipped them out in the late 80's. The organization fell apart, and the last living members disappeared until today. Somehow this story is connected to the Marked One's story, and you'll eventually find out how. Over 20 important classified documents were hidden in the zone and you will need to find them to complete the puzzle. You will need to be 'Sherlock Holmes' and dig deeper in the zone then you have ever done before. If you find a missing document, you will need to read it to obtain information about the case, or get some clues about where to look next. You are in the Zone again, but it has changed. While the zone appears to have become a better place to survive in, but this has only caused it to become more difficult as it has driven more mutants from the center of the zone, and has increased the amount of threats in the Zone. The mercenaries have gained control on the Agroprom factory, and the military was pushed back to Cordon. You might be their only hope...

Created by:

  • version: 1.1

Main Features:

  • Total Conversion
  • New Storyline
  • New Quests
  • Redesigned Levels
  • Realistic Weapons
  • Free-Play
  • Old Beta-Style Hud and Weather
  • Better Economics
  • Returned Cutout Features
  • Adventure Style Gameplay
  • More RPG Elements

Main Menu

Beta-Style Sun

Redesigned Levels

Sun Goes Down

Summer Season


Realism Mod

This mod increases game realism by tweaking a number of game elements, including damage, trade goods, accuracy, and more.

Created by:
  • hERd (http://www.moddb.com/members/herd)
  • version: 0.9.1.1

Main Features:

Full feature list of 0.9.1.1 version of the mod:

Weapons

  • Barman and Sidorovich now repair weapon and armor. To have this option in dialogue you have to finish first quest in start location (thx MoDD)
  • Silencers, grenade launchers and optics are now installed on the weapon in compliance with real life
  • Reallife weapon’s ballistic
  • Shooting precision now depends on the weapon conditions
  • Properties of all weapon renewed and fixed
  • Properties of RGD5 and F1 changed
  • All humans take more damage (to choose while installing)
  • TOZ weapon now can be bought from Sidorovich

Player

  • Player has hunger more often (to choose while installing)
  • Accuracy while standing decreased, while sitting increased
  • Game player doesn't miss enemies that are very close or running anymore
  • Binocular does not point out enemies with a frame (to choose while installing)
  • You can now grab some items and dead monster bodies with hands
  • Sight (and optical sight) now moving when you aiming. (to choose while installing)
  • Maximal/minimal walk weight changed (to choose while installing)
  • Bandages and food heal less (to choose while installing)
  • Eye level is heightened
  • Weapons are not removed forcibly when in bar or by Sidorovich

Trade

  • All traders are now have more useful goods
  • All prices tripled
  • Traders are now buying goods for 1/10 of its price
  • Stalkers now sell ammo
  • Reduced weight of parts of creatures, prices depends on rarity

Anomalies

  • Anomalies are now seen as 'hot air' effect (to choose while installing)
  • When moving near anomalies, new post effects appear (to choose while installing)
  • Anomalies are invisible (to choose while installing)

NPCs

  • NPCs respawn each +/- 16 game hours (roughly one real hour)
  • Dead bodies disappear faster
  • Enemies turn off their headlighters during the night fight if they see you. And turn it on, when not.
  • Few repetitive phrases of NPCs are removed
  • NPC now taking and using weapon if it better than they have. Load a weapon before giving it to NPC!

Artifacts:

  • Artifacts more difficult to find (removed jumping, sparkling, shining). Instead “hot air” effect and some new cosmetic changes added. Fixed prices and properties. (Thx SoCR, Ra7)
  • Artefacts properties are completely changed. Now artefacts have 3 level: 1 - weak and simple, 2 - have improved effects and qualities, 3 - intended for improving your skills. (Thx Ra7 and SoCR)
  • Artifacts spawn probability decreased

UI:

  • PDA screen takes less space while opened
  • Crosshair adjusted (more CS like)

Misc:

  • Bolts 'live time' increased
  • Knife, torch and bolts weight added (they were weightless)
  • Weather changed: sun position depends on the time of the day
  • Nights more darker, sun and shadow directions changed
  • Changed sound of night-goggle
  • More blood
  • Quests time two times increased
  • Many more small fixes


Reborn Project

New weapons new monsters new transports new locations. S.T.A.L.K.E.R Reborn Project (SRP Mod) All in Russian.

Created by:

  • Arhet (http://www.moddb.com/members/arhet)
  • version: 0.2.2

Main Features:

  • Limited detail unless you read russian.



S.T.A.L.K.E.R Reality

S.t.a.l.k.e.r_Reality-At opponents the bleeding is included now damaging realistic

Created by:
  • LordPaladin (http://www.moddb.com/members/lordpaladin527)
  • version: 2.11 (for Stalker v1.0001)

Main Features:

  • Real Damage
  • At opponents the bleeding is included - now damages from the weapon turn out real. With such parameters the bullet in a head at once kills, at hit in other parts of body NPC behave on a miscellaneous, sometimes lift the weapon to shoot, but are not in time and fall as on a place, can run on some meters, but with a bullet in a leg far will not run, that is behaviour NPC after hit happens any way.
  • Accuracy and force of a small arms and pomegranate is increased.
  • This of fashions allows to do addons on all of the weapon.
  • As the instinct of self-preservation at stalkers yet does not work Has included immunity from fire (that in NPC did not burn) and Has included immunity from an electricity.
  • The weapon now does not break.
  • Growth, the maximal transferable weight of 80 kg is increased
  • TOZ-34 weapon now can be bought from Sidorovich
  • Tracer patrons, Number under Artefacts up to 10 taken from forum forums.ag.ru


Stalker

Stalker Rebalanced

The aim of this Mod is to provide enhanced and rebalanced game play for Stalker: Shadow of Chernobyl.

The aim of this Mod is to provide enhanced and rebalanced game play for Stalker: Shadow of Chernobyl, with out straying to far from (my interpretation of) the developers original intent. This is not a realism mod, I have rebalanced many aspects including the weapons and ballistics to what I consider to be fair to gameplay, not necessarily realistic.
  • This mod enhances the retail version of Stalker through improved; graphics, sound, performance, balance, AI/A-life, day/night weather, weapon ballistics & ragdolls, quests, trading, unique items, text/interaction, interactivity, artifacts, health & sleep system, options, hidden secrets, bug fixes and generally removes a lot of the things that just really annoy.
  • Basically this is a Mod Merge of many many community made mini mods working together in harmony with my own tweaks and customization, Just look at the screen-shots!

Created by:

  • version: 1.05.3

Main Features:

A Global Mod that provides:

  • Improved Graphics, Sound, Performance, Balance
  • Improved AI / Alife
  • New & Improved Weapons, Ballistics & Ragdolls
  • Improved Day / Night & Weather
  • Re-Balanced Quests, Trading, Unique Items, Interactivity & Artifacts
  • And much much more.

Stalker Rebalanced

The Guide

On Patrol in Yantar with the Ecologist Faction

Pripyat at Dusk

Retrieved from 'http://sdk.stalker-game.com/en/index.php?title=MOD_list'

Stuff for the Zone Adventurer

Of general interest to the player

Troubleshooting FAQ
Bugs In STALKER
Crashes Still in the Patched Game -- and how to resolve them
What You Know That Ain't So
Quirks in the Game
Downloads - mini-mods, developer tools, ZRP

The Zone Reclamation Project

Introduction to the ZRP
The ZRP FAQ
The Modifier Program
Downloads

The Zone Reclamation Project

Yes, it is possible to play the unmodded game and never encounter the permanent radiation bug or broken doors. You might never have a show-stopping crash to desktop (CTD) or take on a quest that cannot be finished. But the odds do not favor you; the more you stay in the Zone, the more likely these vanilla issues will occur even in the patched game.

Based on bardak's excellent Patch 1.0004 bug fix attempt, the ZRP bug-fix patch-mod is a community effort to fix bugs and address some annoyances found in the vanilla (unmodded) version of GSC Gameworld's game 'S.T.A.L.K.E.R. - Shadow of Chernobyl' while retaining vanilla gameplay.

It also has a host of configurable items so that you can tailor your game experience to your liking. You can make the patch-mod even more vanilla by restoring some of the buggy or annoying vanilla behavior and disabling ZRP feature enhancements like the ability to continue playing after the game's story line ends.

Requirements: - 'S.T.A.L.K.E.R. - Shadow of Chernobyl' installed and patched to 1.0004, 1.0005 or 1.0006. You do not need to start a new game, although some fixes and features will not be available unless you do.

Compatibility: Many simple mods can be easily merged with the ZRP. You can use any all.spawn that comes with the other mod, although you might lose some bug fixes and features. If you are using the Smart Mod Manager by Don Reba, you should give priority to the other mod(s) for version 1.05, and to ZRP for 1.07. The ZRP has worked with:

  • Graphics mods
  • Skin and texture mods
  • Sound mods like Darius6's Sound Overhaul, {imperialreign}'s Ambient Audio Overhaul
  • Most trader repair mods (with care in installation) -- but you can enable the built-in repair guys with a click
  • Weapons and ammo mods
  • Weather mods, like Stalker Skies, nandersen's Dynamic Weather and trojanuch's S.W.O.

Please note that the ZRP has a lot of optional mini-mods already included. See below.

The mod has English (1.05 also has Italian) localization, but it should work with other languages. There are a few 'large' mods that have incorporated parts of the ZRP (e.g., Autumn Aurora 2, DC- and gannebamm's aliVe 1.6), used earlier versions (Stoll's STALKER Mod Compilation uses 1.05 R10, artistpavel's STALKER Complete 2009 uses 1.05 R11) or are planning to use it in future releases (Storm Shadow's STALKER Rebalanced, TZP's Vanilla+). (You should encourage your modder to use bardak's bfa or the ZRP as a base for their mods.)

Can your mod do this? The ZRP has been crafted for fixes and flexibility. You can enable/disable features without having to start a new game.

  • It works with official patch versions 1.0004, 1.0005 and 1.0006 even if you upgrade.
  • It can use existing vanilla saves; no need to start a new game.
  • It can repair problems in most existing vanilla saves.
  • It can work around problems in all existing vanilla games.
  • It loads saves faster than vanilla.
  • It generally increases frame rates versus vanilla for comparable settings.
  • It permits you to start anywhere, anywhen in the story line.
  • It adds the ability to continue playing after the normal game ending.
Partial list of bugs fixed as of 1.07 R5:
  • Almost all fixable game 'crash to desktop' exits are fixed.
  • The Pripyat stadium cutscene no longer transfers you to the NPP level.
  • All broken quests are fixed.
  • Map hints no longer 'stick'.
  • PDA map info is more accurate, useful and complete.
  • The permanent radiation bug is cured after save/reload.
  • Your reputation doesn't swing wildly between terrible and excellent.
  • Case/crate spawns aren't delayed and don't fall through the floor.
  • Fanatic's rookie group now acts the way it is supposed to.
  • Stalkers no longer spawn dead in campfires.
  • Misleading English text has been corrected.

See the Bugs In STALKER list for more complete info.

Some of the annoyances addressed:

  • The bar blabbermouths are less blabby in 1.07, and can be silenced.
  • Kruglov/Semenov no longer block the Yantar bunker door.
  • The Dark Valley scam only happens once.
  • Skull's men don't gloat over the bodies more than once.
  • Some autoquests are now sidequests, and some don't require returning for reward.
  • Helicopter noises in Dark Valley and Yantar no longer stick around.
  • Pripyat 'over the top' background battle sounds can be silenced if desired.
  • It is easier to select some menu items.
  • There can be less need for scrolling in inventory and search screens. (optional)
  • There can be less mouse movement required in the game. (optional)

A few of the standard ZRP features:

  • You can complete the Strelok quest.
  • You can make level named saves and level quick saves with two keystrokes (Esc S, Esc 5/6).
  • You can press the Esc key to skip CGI cutscenes.
  • New level changers are added as you play.
  • Respawn Population Management (RPM) smooths out those spawn replacements.
  • NPC Chatter Control (NCC) reduces the frequency of those phrases we love to hate.
  • Smart Autosaves preserves autosaves for each level.

You can configure your game easily with the Modifier program (optional; see docs for manual configuration).

Many customizable features:

  • Skip unwanted side quests.
  • Change quest time limits without having to change files.
  • Configure respawns for more or less mutants and NPCs.
  • Turn off head-bobbing or simply reduce it.
  • See suit stats before you buy, keep unique weapons from deteriorating.
  • Tweak actor parameters - carry weight, view height, vulnerability, endurance, etc.
  • Use a pseudo-hotkey (defaults to Esc F1) for antirad.
  • Adjust PDA/trade/search/inventory screens to improve ergonomics.
  • Intra-level jump for fast travel across levels.
  • Carry explosives.
  • Quickly add/configure/disable/re-enable the most popular mini-mods.
  • Start anywhere. The Zone Is Open.
  • The TZIO feature includes Free Play and comes with TSL16b's front-end dialog.

Stalker Shadow Of Chernobyl Repair Mod Minecraft

Optional mini-mods included:

Default:
  • onionradish's Show Reward Mini Mod v1.03
  • Raw's Wide-Screen Inventory support
  • SiriusStarr's GP37 Grenade Launcher addon support

Not default:

  • Sleeping bag option (Speed/Ab@dDon/fatrap/NatVac)
  • Decane's Quest Overhaul with NatVac tweaks
  • EggChen's Firelight
  • IG2007's Dunin Ammo Aggregation
  • Ivantsov (Duty) and/or Screw (Freedom) Repair
  • MrSeyker's Freedom vs. Duty
  • MrSeyker's Real Gun Names
  • NatVac's Artifact Swap
  • NatVac's The MonoMartyrs Seek Revenge
  • PiIsARational's Paddywak No Head-Bobbing
  • Red75's Stalkers Are Not Blind
  • Rulix AI options
  • xStream's AIPack, Grenadier (ZaGaR tweak)
Modding support: There are

Stalker Shadow Of Chernobyl Repair Mods

extensive

Stalker Shadow Of Chernobyl Repair Mode

debugging abilities.

Stalker Shadow Of Chernobyl Repair Mod

  • Enable ZRP Support Utilities (ZSU) and install the scripts you want:
    • Lua Command Line - Examine/change variables, execute functions in-game
    • Variable Watch - Show variables/function results on HUD as they change
    • Spawn stuff, even an invulnerability artifact
    • Manage faction relationships, even repair Bar enmity
    • Repair broken doors in the Cordon, Dark Valley and other levels, or remove them
    • Set/Reset info_portions to tweak game progress
    • Mark NPCs, items, spawn locations, etc.
    • Add your own extensions - docs included
  • Teleport through doors, walls, on top of buildings, to unsearched bodies or wounded
  • View position coordinates, record them in log, return to them via keystroke sequence
  • Speed up and slow down game time
  • Macro support - execute your custom functions with a couple of keystrokes
  • Clean up loose weapons, grab remote objects, bump bodies out of the ground, etc., etc.
For additional details, read the ZRP FAQ, view the readme linked on the Downloads page and follow the 'ZRP - A joint effort in fixing S.T.A.L.K.E.R.' thread at the GSC website.