Might And Magic 8 Maps



The abandoned pirate keep is a dungeon in Might and Magic VIII: Day of the Destroyer.It is located in the Regna Island region, on the outer coast of the crescent-shaped island. The door to it is locked from the inside. The only way to access it the first time (until you unlock the door from inside) is via the Passage under Regna. Chests in this dungeon are set at two different levels. I have migrated the contents of this portion of the site over to the Might and Magic VIII Wiki. This will allow the site to be better maintained and clear up any errors I may have made while documenting the game play. My user name at the wiki site is Pneumaticat.

Maps available here, have been proven over time to be of quality, balance, and of good design. Some have been used for campaigns and other specialty tournaments. Only the best maps are posted here.

ALLIED MAPS

4 Corner Conquest Allied v. SOD[updated]
Author: Fearflame - 4 Players (Red & Blue Vs. Orange & Green; Medium map)

Description Here.

Allegence Circle v.ROE[updated]
Author: Unknown - 4 Players (Red & Green vs. Blue & Tan; Medium map)

A big loop of castles , and opponents you and your ally must defeat.

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All For One Clans v.ROE[updated]
Author: Hapkane - 4 Players (Red & Orange vs. Blue & Purple; Medium map)

This is Hap's 2v2 version. Updated 11/16/99

This edit was made specifically for Clan team matches.

.

Allied Battle For Honor v. ROE[updated]
Author: JB239 - 4 Players (Green & Purple Vs. Blue & Teal; Medium map)

You and your allie wish to rule the underground and above world to do this you must defeat your neighbors who have allied.

Allied Conquest v.ROE[updated]
Author: Unknown - 4 Player (Red & Green vs Blue & Tan; Medium map)

a well balanced 2 v 2 map.

Allied Discovery v.ROE[updated]
Author: Unknown - 4 Player (Red & Tan vs Blue & Green; Medium map)

You and your ally are out of the dark and want 2 discover the new land but watch out for your enemies.

Allied Explosion 2 v.ROE[updated]
Author: Unknown - 4 Players (Red & Orange vs. Blue & Purple; Medium map)

The New Revised and remodeled allied Explosion! All Artifacts are on this map!! So Who knows what you will find.

Allied Fun v.ROE[updated]
Author: Pandora - 4 Players (Blue & Purple VS. Orange & Teal; Medium map)

A real fun map as the name implies. Utopia on each side, and relic in the middle, many options and ways to go.

Allied Invasion v.SOD[updated]
Author: Unknown - 4 Players (Red & Tan vs. Blue & Green; Medium map)

An allied map.

Allies Of The Round v.ROE[updated]
Author: Unknown - 4 Players (Red & Green vs. Blue & Tan; Medium map)

Swift allied map where you need to use your head.

Around The Lake v.ROE[updated]
Author: JB239 - 4 Player (Purple & Pink vs Orange & Teal; Medium map)

4 kingdoms inhabit the land, and the only way to get to the neighboring land is traveling around the lake. It was also discovered recently that underground travel might be possible..

Around The Lake Exp. v. AB[updated]
Author: Unknown - 4 Player (Red & Tan vs Blue & Green; Medium map)

4 kingdoms inhabit the land, and the only way to get to the neighboring land is traveling around the lake. It was also discovered recently that underground travel might be possible..

Blitzkrieg 2 v. ROE[updated]
Author: Provost Vayhle - 4 Player (Red & Tan vs Blue & Green; Medium map)

Many paths to victory, and an equal number to defeat..

All LV3 and higher creatures savage, no fly, no dimention door. Somewhat easy access to enemy castles allows a fast paced allied game. Game starts with 2 random heroes (both match your castle type).

Butterfly v. SOD[updated]
Author: Fearflame - 4 Player (Red & Blue vs Green & Orange; Medium map)

4 kingdoms inhabit the land, and the only way to get to the neighboring land is traveling around the lake. It was also discovered recently that underground travel might be possible..

Chessmasters v.ROE[updated]
Author: Unknown - 4 Player (Red & Green vs Blue & Tan; Medium map)

Simple Kill your enemy.

Circle Of War v.ROE[updated]
Author: White_Wiz - 4 Player (Blue & Teal vs Green & Purple; Medium map)

A great war has broken out . You and your ally have to rid of those nasty neigbors but to do so you must run in circles to kill them. Two extra castles avialable for each player and a utopia This is closed map with many challenges. Good luck and have fun !!

Clan Buds v.ROE[updated]
Author: Lady_Of_The_Lake - 4 Player (Red & Pink vs Blue & Teal; Medium map)

Description Here.

Conflicting Views v.ROE[updated]
Author: Unknown - 4 Player (Red & Green vs Blue & Tan; Medium map)

Kingdoms on the East and the West always have had different views and beliefs..it is time to decide which rules the land.

Control Over The Land v.ROE[updated]
Author: Unknown - 4 Player (Tan & Orange vs Blue & Purple; Medium map)

Edit for Allied-Champions.

Crimson & Clover 2 ~ 4 FFA v.ROE[updated]
Author: Unknown - 4 Players (Medium map)

Yesterday, while sailing along the shore of your homeland, a sudden fog appeared as if by magic. A few minutes after the fog appeared, your ship ran aground and was wrecked. The fog suddenly vanished, revealing a nearby unoccupied castle. Is this some sort of game?

Modified version of the original Crimson & Clover found on the CD. Griffin Conservatory removed.

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Criss Cross 2 v.ROE[updated]
Author: Unknown - 4 Player (Red & Green vs Blue & Tan; Medium map)

Each kingdom is trapped on their side, but they want to break out and explore the rest of the land. Behemoths and Giants guard the borders though.

Criss Cross 3 v.ROE[updated]
Author: Unknown - 4 Player (Blue & Teal vs Tan & Purple; Medium map)

Each kingdom is trapped on their side, but they want to break out and explore the rest of the land. The Dragons guard the borders though.
F6 to whisper is purple and F7 to whisper is Teal :).

Criss Cross 4 v.ROE[updated]
Author: Unknown - 4 Player (Blue & Teal vs Tan & Purple; Medium map)

Good and Evil battles..or works together? Angels above and Devils below try to keep the kingdoms on their own side and away from war.
F6 to whisper is purple and F7 to whisper is Teal :).

Final Criss Cross (5) v.ROE[updated]
Author: Unknown - 4 Player (Blue & Teal vs Tan & Purple; Medium map)

Last one..the undead hold the borders this time. Latest updated one.

Final Criss Cross (5) Remix v.ROE[updated]
Author: Unknown - 4 Player (Blue & Teal vs Tan & Purple; Medium map)

Criss Cross 5 mixed around with added relics and utopias. New border guards also.

CC5Remix 2 v.ROE[updated]
Author: AndiAngelslayer - 4 Player (Blue & Purple vs Green & Orange; Medium map)

and no, the last one wasnt the last one.. *-Blue's town update.

Criss Cross SOD Style v.SOD[updated]
Author: Unknown - 4 Player (Blue & Teal vs Green & Purple; Medium map)

A map simular to the popular Criss Cross series for all its fans.

Cursed Lands v.RoE[updated]
Author: Unknown - 4 Player (Red & Tan vs Blue & Green; Large map)

The region where many battles have fought over the years has turn the land into hell on earth. Along with the rotten bodies, they left numerous weapons they used once, in aid of their victory. Now it is left for you to claim, but do it quickly because 3 other kingdom also want to claim victorious.

Damnification v.RoE[updated]
Author: Unknown - 4 Player (Red & Blue vs Green & Purple; Medium map)

Strait forward 2v2 battle for honor & justice.

Desert War 2v2 v.RoE[updated]
Author: Unknown - 4 Player (Red & Purple vs Blue & Teal; Medium map)

2 teams battle through the vast sand dunes.

Domination of the Land v.ROE[updated]
Author: JB239 - 4 Player (Blue & Tan vs Red & Green; Medium map)

All 4 teams enclosed by various L7 monsters. A very well detailed map with Underground. A tournament is held to see which allied group can dominate the land, and crush their opposition.

Dominion v.AB[updated]
Author: Hapkane - 4 Human + 2 comps (Red & Green & Teal (comp) vs Blue & Orange & Pink (comp); Large map)

Opposing forces have allied and war is imminent. Some territories are protected but holding onto a crucial border will require teamwork and a superior strategy.

Note: If playing for clan wars, main hero may either start on island or at castle.

Elemental Wars v.ROE[updated]
Author: Unknown - 6 Players (Blue & Teal vs Green & Purple vs Red & Tan; Medium map)

The Elementals slaves have rebelled against you, their lawful rulers. Five heroes have already been captured. Several sides to choose from.

Enchanted Quest v.SOD[updated]
Author: Unknown - 4 Player (Red & Purple vs Blue & Green; Medium map)

Every Heroe has fair and equal chance of domination... If you follow your quest.

Fast & Furious Allies v.ROE[updated]
Author: Blue_Angel1 - 4 Player (Red & Blue vs Tan & Orange; Medium map)

Could this be thee Crimson & Clover map? Thats what thee peasants wanted, but thee Gothic Gods have a different plan. And being thee just Gods that thine are; ye will find no way to abolish magic use, or keep thine opponents in shackles. Underworld riches are not as easy as they seem.

Final Allied Battle v.ROE[updated]
Author: jb239 - 4 Player (Blue & Teal vs Tan & Purple; Large map)

A large continent with four kingdoms is about to go to war. It is the North vs the South, and lots of land to cover and conquer.

Fulcrum v.ROE[updated]
Author: Dazed - 4 Players (Red & Purple vs Blue & Green; Medium map)

For ages, dragons have jealously stood guard over their treasure (and prevented you from reaching your long-standing enemy). Now, however, the dragon's power is waning so you have a chance to take their hoard and your vengeance!

Hot Spot v.ROE[updated]
Author: Wiggy_Wam - 4 Players (Red & Green vs Blue & Tan; Medium map)

Blub

Hourglass 2v2 v.ROE[updated]
Author: Pandora / jb239 - 4 Player (Blue & Teal Vs Orang & Purple; Medium map)

In the Land of Hourglass, 2 teams must work together to defeat their adversaries across the land.*-Logistics added in box.

Islands 'n' Castles v.ROE[updated]
Author: Unknown - 4 Player (Green & Purple vs Orange & Teal; Medium map)

A medium 2v2 map with many islands and castlesv.

Land Skirmish v.ROE[updated]
Author: jb239 - 4 Player (Tan & Purple vs Blue & Teal; Medium map)

Here you got 2 ways to break to a Middle Area with nice Goodies - either kill some Angels or some Red Drags to get there.

Lava Wars v.ROE[updated]
Author: AndiAngelslayer - 4 Player (Blue & Purple Vs. Orange & Teal; Medium map)

Winzip for mac 3. The 4 Nations of Lava World are sick of all the fire and smoke and are searching for the better land..but will it be big enough for both teams or will a war be started ?.

Lost Tower v.ROE[updated]
Author: Unknown - 4 Player (Red & Purple vs Blue & Green; Medium map)

Legend says that there is a mystical tower in the land wich holds ancient powers !!!! Can you and your allie obtain this power before your enimies do ?
Only time will tell.

Nation War TE v.ROE[updated]
Author: jb239 - 4 Player (Orange & Purple vs Blue & Teal; Medium map)

The land is split into four nations, and each have allied with another to work their way to the middle, then to the other 2 nations for total land domination. Angels and Water Hydras try to seperate themThe land is split into four nations, and each have allied with another to work their way to the middle, then to the other 2 nations for total land domination. Angels and Water Hydras try to seperate them.

Open Conquest v.ROE[updated]
Author: jb239 - 4 Player (Blue & Teal VS. Orange & Purple; Medium map)

You have a secured area to your own, but easy access out which also means easy access in..*=updated.

Quickie Allies v.ROE[updated]
Author: Lady_Of_The_Lake - 4 Player (Red & Tan vs Blue & Green; Medium map)

A fast allies game! Original version of Quickies except all fly and dd arts removed plus armageddon and fire tome :)

Fixes made by Kirk Picard

Quickie Allies 2 v.ROE[updated]
Author: Lady_of_the_Lake - 4 Player (Red & Tan vs Blue & Green; Medium map)

A fast allies game. 2nd city and Utopia swapped to help prevent getting your Utopia stolen. *Updated* by DrunkenMerlin.

Race for Power Allies v.ROE[updated]
Author: Unknown - 4 Player (Red & Orange vs Green & Purple; Medium map)

Racing as fast as you can to clean your kingdoms out will ensure ulimate power!!

Roundabout v.ROE[updated]
Author: Unknown - 4 Player (Red & Green vs Blue & Purple; Medium map)

Deep in the swamp guarded by terrible hydras lies an enormous treasure. Deep in the underworld, guarded by terrible dragons lies some magical knowledge. Only the best hero can defeat the monsters and take the treasure & magic. Based on a famous Anglo-Saxon myth.

Secret Alliances v.ROE[updated]
Author: jb239 - 4 Player (Red & Green vs Blue & Tan; Medium map)

It was thought that the 2 kingdoms above ground were gonna battle for the land above, and the 2 underground would battle for the underworld, but a secret alliance was made, and each side can take both the upper world, and underworld.

Soulbrothers v.ROE[updated]
Author: Valein - 4 Player (Red & Orange vs Blue & Purple; Medium map)

Logic pro x free download mac. A tough and even map specially designed for multiplay (2vs2).
Cooperation is a major factor and also vital for success.

Tangs 2v2 ~ Sanctuary v.ROE[updated]
Author: TrenTang - 4 Player & 2 comp (Red & Green & Orange (comp) vs Blue & Tan & Purple (comp); Medium map)

Removed spells: armageddon, counterstrike, dimension door, fireshield, fly, frenzy, sacrifice, slayer, sorrow, and waterwalk.

The Allegiance v.ROE[updated]
Author: Unknown - 4 Players (red & tan vs. blue & green; Medium map)

Bottom dwellers have a problem with those living above ground, but each has turned on their former ally.

The Big Battle v.SOD[updated]
Author: White_Wiz - 4 Players (Blue & Teal vs. Green & Purple; Medium map)

A 2v2 map that has everything.2 worlds battle for domination! A White-wiz map . Enjoy :)

The Good And The Bad v.ROE[updated]
Author: Unknown - 4 Players (Red & Teal vs. Blue & Purple; Medium map)

A epic battle of Arthur and Merlin vrs Mordred and Morgan Le Fey.Who will be the ultimate team?. Only time will tell!

The Magic Scrolls v.ROE[updated]
Author: Unknown - 4 Players (Red & Blue vs. Tan & Green; Medium map)

There are two scrolls for each player to be found on this map, Town Portal & Walk Water are both here. And will help you in your mission to win.

There is all so a prison with two artifacts in your race to again the upper hand and two quest's to build your strenghts. Good Luck.

The Quest v.ROE[updated]
Author: Unknown - 4 Human, 4 Comp Players (Red & Orange vs. Blue & Pink vs 4 Comp; Medium map)

20 ancient behemots, regenerant leur force innouie à partir d'une étrange relique, inspiraient le respect et garantisaient la paix entre les deux royaumes.
Mais, le bruit de plus en plus retentissant des forges faisait naître des rumeurs inquietantes.Et l'ombre de la guère se profila, menaçante.

Thieves v.ROE[updated]
Author: Unknown - 4 Player (Red & Blue vs. Tan & Green; Medium map)

All the gold of the land has been captured by the creatures, and 4 kingdoms are fighting each other, and fighting to get their gold back.

Vengeance v.ROE[updated]
Author: Attila - 4 Player (Orange & Pink vs. Teal & Purple; Medium map)

Like Quicky allies. a nice Medium map with allies and under ground.

War Is On v. AB[updated]
Author: Unknown - 4 Player (Red & Blue vs. Tan & Green)

Both sides have gotten together to finish this war that has gone on for years. Hp envy 5530 software download mac.

War of Nations v.ROE[updated]
Author: White_Wiz - 4 Player (Blue & Teal vs. Green & Purple)

A good old closed 2v2 map with a few relics and utopias and the usual garrisons keeping everyone apart.Enjoy !

War of the Specialist v.SOD[updated]
Author: White_Wiz- 8 Player (Red & Orange vs. Blue & Purple vs. Tan & Teal vs Pink & Green; Large map)

Everyone has a specialty hero.Lets see who is the best!!! A well balanced 8 player 4 team map.

War Of Two Nations v.ROE[updated]
Author: Unknown - 4 Player (Red & Teal vs Blue & Purple; Medium map)

War as come from the other side of the sea! Time for you and the other Lord of your Nation to ally and take care of this problem once and for all.

Warriors Battle v. AB[updated]
Author: Unknown - 4 Players (Blue & Tan vs.Red & Green; Medium map)

Two alliances of warriors are formed to end the dispute over the land rights. The stronger side shall rule.

Water Cross v.ROE[updated]
Author: Unknown - 4 Players (Blue & Teal vs Tan & Purple; medium map)

Oh my.Criss Cross 3 on water, with a few minor edits in middle.

Might and Magic VIII:
Day of the Destroyer
Developer(s)New World Computing
Publisher(s)The 3DO Company
Imagineer (PS2)
Director(s)Paul Rattner
Producer(s)Peter Ryu
Designer(s)Jon Van Caneghem
Bryan Farina
James W. Dickinson
Tom Ono
Richard Corredera
Programmer(s)Bob Young
Artist(s)John Slowsky
Composer(s)Rob King
Paul Romero
SeriesMight and Magic
Platform(s)Windows, PlayStation 2
ReleaseMarch 7, 2000 (Windows)
  • JP: September 6, 2001 (PS2)
Genre(s)Role-playing video game
Mode(s)Single player

Might and Magic VIII: Day of the Destroyer is a role-playing video game developed for Microsoft Windows by New World Computing and released in 2000 by the 3DO Company. It is the eighth game in the Might and Magic series. The game received middling critical reviews, a first for the series, with several critics citing the game's length and its increasingly dated game engine, which had been left fundamentally unaltered since Might and Magic VI: The Mandate of Heaven in 1998.[2]

Gameplay[edit]

Might and Magic VIII is based on the Might and Magic VI game engine, and many of its elements are strongly similar to the previous two titles in the series. Unlike the previous two games, however, Might and Magic VIII introduces a new party management system that allows all but one of the five possible player characters to be hired, dismissed or re-hired at any time during gameplay. The character class system used in the previous two games has similarly been overhauled, with only the cleric and knight classes remaining. The experience, spells, levelling and skill system present in both previous Might and Magic titles is retained, with only minor updates.In place of the traditional class system, Might and Magic VIII features non-archetypical playable races. Aside from human knights, clerics and necromancers, available classes include minotaurs, dragons, vampires, dark elves, and trolls, each of whom possesses traits unique to their particular race. As with its two predecessors, the game world is divided into fourteen 'regions', including five elemental planes, each of which contains a varying mix of explorable towns, dungeons and wildernesses. Enemies are fought in either real-time or turn-based combat, depending on the player's preference.

Quest system[edit]

Maps

Might And Magic 8 Guide

In typical Might and Magic fashion, the game is fairly non-linear, so quests can be completed at the player's own leisure, though the completion of storyline quests is essential for progression. Dialog, lore and exploration are important to progression in the game, with some dungeons involving relevant puzzles. In addition, side quests and dungeons can warrant rewards if completed, but are not vital to the main storyline. Also, promotion quests can increase the capabilities of particular classes of character.

Like Might and Magic VII, the game includes a system of choices which affect fundamental aspects of gameplay. Throughout the course of the storyline, the player is given opportunities to side with either dragons or dragon hunters, and either sun priests or necromancers. This choice is permanent and affects several quests, NPC reactions and available recruitable characters. However, unlike its prequel, the game's ending sequence is not affected by the outcome of these choices.

Plot[edit]

Might Magic 8 Walkthrough And Maps

Backstory[edit]

Escaton summons the crystal in the city of Ravenshore.

Might and Magic VIII takes place on the fictional world of Enroth, upon the continent of Jadame, and acts as a sequel to Might and Magic VII and Heroes of Might and Magic III: Armageddon's Blade.[3] Over a thousand years ago, the interstellar war between the Ancients and the Kreegan drove both races off of one of the Ancients' many colony worlds.[4] During the millennium since, the original colonists and natives of that world built their own society and culture from the ruin, the stories of the Ancients and the Kreegan having long since passed into legend. Ten years ago, as depicted in Might and Magic VI: The Mandate of Heaven, the Kreegan invaded the world. The heroes of Might and Magic VI destroyed the Kreegan Queen, and the last of the Kreegan were wiped out over the course of Heroes of Might and Magic III: The Restoration of Erathia, Might and Magic VII: For Blood and Honor and Heroes III: Armageddon's Blade.[5] The Ancients, however, anticipating disaster should the Kreegan manage to gain a foothold on the world, had already enacted a scorched earth plan: rather than let the world fall into the hands of their ancient enemies, they would see it destroyed outright.[6]

A servant of the Ancients, the planeswalker Escaton, arrives in the village of Ravenshore on the continent of Jadame. Approaching the center of town, he summons a giant crystal which unleashes an elemental storm across the continent. There is widespread destruction and the boundaries to the four Elemental Planes are breached. Now elementals and monsters from beyond the boundaries are threatening to invade, fulfilling Escaton's plan to draw the powers of the elements toward the crystal and destroy the world, and the player must assemble a party of heroes to prevent this.

The game features several recurring characters from previous titles in the series, including the Elemental Lords from Might and Magic II, the Ironfists from Heroes of Might and Magic, and the necromancers Sandro and Thant from Heroes of Might and Magic III.

Setting[edit]

A map of the continent of Jadame, showing the regions and towns explored in the game.

The continent of Jadame is first introduced in this game, previously unmentioned in the series. The four elemental gateways appear in the four corners of Jadame: the Gateway of Earth on one of the Dagger Wound Islands (southeast), the Gateway of Water in Ravage Roaming (southwest), the Gateway of Air in the Murmurwoods (northwest), and the Gateway of Fire in the Ironsand Desert (northeast). In each case they cause an environmental disaster: a volcano in the Dagger Wound Island chain erupts and the tremors destroy the bridges that link the islands, the minotaur undercity in Ravage Roaming is flooded, the trees in a large area of the Murmurwoods are uprooted by the winds, and much of the troll settlement in Ironsand is destroyed by an explosion of fire. Escaton raised an enormous crystal in the centre of the city of Ravenshore, which acts as the portal to the Plane Between Planes, where the Destroyer resides.

The first character created by the player remains with the party for the entire game and is referred to as the 'Acknowledged Champion of Jadame'. This character leads the party through the adventures in the game.

Scenario[edit]

  • The initial character begins on the Dagger Wound Islands with low-level equipment, as a caravan guard employed by the Merchant Guild of Alvar. The pirates of Regna have used the cataclysm and resulting chaos to raid the Dagger Wound Islands. The pirates pose a threat to the player but are being continuously held at bay by native lizardmen.
  • The characters must find a way to leave the Dagger Wound Islands and reach Ravenshore, the capital of Jadame, where their duty is to inform the Merchant Guild branch of the cataclysm. More evidence is required, so the party is commissioned to 'persuade' the smuggling ring in Ravenshore to send boats to gather more information. The smugglers are required as the Regnan pirates and their navy pose an increasing threat to other ships.
  • The characters are next sent to the Merchant Guild of Alvar, in Alvar City. Here, Bastian Loudrin, the High Guildmaster, recruits the party into his service and requests that more evidence be brought to him of the lake of fire which allegedly formed in the Ironsand Desert. He asks that a witness be brought to Alvar.
  • In the Ironsand Desert the characters locate a witness in the troll-inhabited town of Rust. This witness will not accompany the party to Alvar until his deceased brother's ashes are placed in the family tomb, which is also now infested with hostile creatures.
  • When the characters return to Alvar with the witness, a doomsday prophecy is explained - that the destruction of the world is imminent unless the land stands united. The party must attempt to make alliances with the various 'factions' of Jadame, many of which are at war with one another.
  • The minotaur city of Balthazar Lair has become flooded and in order to gain an alliance with the minotaurs, the characters must succeed in unflooding the lair. This must be done whilst fending off hostile water elementals.
  • A choice must be made between allying with the dragons of Garrotte Gorge or with the Dragon Hunters; the latter are at war with the dragons. This must be done by retrieving an egg from the ogres in Ravage Roaming that contains the unborn heir to the King of the Dragons, Deftclaw. Returning it to the Dragons ensures their cooperation while entrusting it to the Dragon Hunters will gain their trust.
  • Finally, a choice must be made between the Necromancers of Shadowspire or the Temple of the Sun in the Murmurwoods. To ally with the Necromancers, the characters must take with them the double-agent Cleric, Dyson Leland, who poses as a Necromancer, and steal the Nightshade Brazier, hidden in the Temple of the Sun, returning it to the Necromancer's Guild. To ally with the Temple of the Sun, the player, with Dyson Leland, must destroy the Skeleton Transformer in the bowels of the Necromancer's Guild.
  • When this is accomplished, it is learned that the king and queen of Enroth are on their way to help, but are hindered by the Regnan fleet. The characters must find a way to sink the fleet.
  • When the fleet is sunk, king Roland Ironfist and his wife, Catherine, arrive at Ravenshore with their sage, Xanthor. Xanthor says that he is able to fashion a key to gain access to Escaton's crystal and hence the Plane Between Planes, but that in order to do this, he must use Heartstones of the four elemental planes.
  • The characters are sent to the elemental planes and battles his way through hordes of raging creatures to take the heartstones. Upon the completion of this quest, Xanthor is able to fashion a 'Conflux key' to Escaton's crystal.
  • In Escaton's crystal the party battles creatures constructed from crystal, which are difficult to destroy. At the end of the crystal, the player must complete a puzzle to operate the portal to the Plane Between Planes.
  • The Plane Between Planes is a place of utter chaos, which has the effect of driving weaker creatures mad. The characters battle creatures which are capable of causing insanity in the party members along with other hostile creatures.
  • The characters must seek out Escaton in his palace. The palace is filled with Behemoths and other deadly foes whom you must fend off while searching for switches that open up different sections of the palace which will be audibly noticeable. (There is one door that is visible with perception, but unlike any of the others it cant [sic] be open by clicking on it, only a switch will open this one) After flipping the final switch, they may approach the Ancient's lair to learn that Escaton has imprisoned the Lords of the Elemental Planes. The player must answer three riddles in order to receive the keys to their four prisons.
  • When the lords of the planes have been freed, the characters return to Ravenshore to witness the destruction of Escaton's crystal and the restoration of peace to Jadame.

Reception[edit]

Might And Magic 8 Walkthrough Maps

Reception
Aggregate score
AggregatorScore
GameRankings55%[7]
Review scores
PublicationScore
GameRevolutionD[8]
GameSpot6.0 out of 10[2]
IGN6.5 out of 10[9]
Next Generation[10]

Might and Magic VIII was released to a generally average reception, and was regarded by many critics as surprisingly inferior to previous titles in the series, though still a passable game. IGN praised the game's rendered cutscenes, storyline, setting and background along with its overall consistency and expansion on the Might and Magic universe, noting these as particularly strong points, but was disappointed with in-game graphics and the reused engine's low modern capabilities, citing these as pitiful compared to other, more modern RPGs.[9]

Might And Magic 8 Manual

This was echoed by GameSpot's reviewer, who, though intrigued by the series' addictive charm, was displeased with Might and Magic VIII's tedious interface and pointed out the imbalance of the dragon character class.[2]Game Revolution's reviewer was dissatisfied with the plot, particularly in comparison to earlier titles, and felt the game was identical to both its prequels.[8]

Kevin Rice reviewed the PC version of the game for Next Generation, rating it two stars out of five, and stated that 'This isn't the bottom of the barrel in RPG gaming, but you can see the bottom from here.'[10]

Might And Magic Viii Maps

Port[edit]

In Japan, the game was ported by Imagineer for the PlayStation 2 under the title Might and Magic: Day of the Destroyer (マイト アンド マジック デイ・オブ・ザ・デストロイヤー). The game has just a few minor changes. Before this port, the last game in the main series to appear on a console was Might and Magic III: Isles of Terra, almost ten years previously.

Might And Magic 8 Strategy

References[edit]

  1. ^'Might and Magic 8'. larryelmore.com. Retrieved 26 September 2020.
  2. ^ abcMichael E. Ryan. 'Might and Magic VIII: Day of the Destroyer review.' 22 March 2000. GameSpot. Last accessed on 19 January 2006.
  3. ^Catherine Ironfist: I fought alongside elementals in our campaigns against the Kreegan. I found them stalwart and loyal. I know Roland disagrees, but I cannot call their hostility here a case of fickleness New World Computing (2009-01-24). Might and Magic VIII: Day of the Destroyer (PC). The 3DO Company.
  4. ^Melian: Their attacks against the empire of the Ancients disrupted the network of shipping and communications that held us all together, causing the Silence that marks the first year of our modern calendar. Without support from the homeworlds, our fledgling technology failed, bringing us to this sorry state. New World Computing (2009-01-24). Might and Magic VI: The Mandate of Heaven (PC). The 3DO Company.
  5. ^Escaton: I am aware that the king and queen of Enroth have rid your world of Kreegans. Still, your world is to be destroyed. Once I am called, I must perform the Convocation. Once the Convocation is begun, it must continue. I was called while Kreegan still lived on your world. It matters not that they were dust by the time I arrived. New World Computing (2009-01-24). Might and Magic VIII: Day of the Destroyer (PC). The 3DO Company.
  6. ^Escaton: Your world has fallen so far--it seemed certain you would not be able to defend yourselves against my enemies. Though I underestimated your abilities, and the Kreegans were ultimately destroyed, I still feel that I was right to err on the side of caution. New World Computing (2009-01-24). Might and Magic VIII: Day of the Destroyer (PC). The 3DO Company.
  7. ^'Might and Magic VIII: Day of the Destroyer for PC'. GameRankings. CBS Interactive. Retrieved 30 October 2018.
  8. ^ abJoe. 'Might and Magic VIII: Day of the Destroyer reviewArchived 2008-05-09 at the Wayback Machine.' Game Revolution. Last accessed on 24 January 2009.
  9. ^ abTal Blevins. 'Might and Magic VIII: Day of the Destroyer review.' 22 March 2000. IGN. Last accessed on 24 January 2009.
  10. ^ abRice, Kevin (June 2000). 'Finals'. Next Generation. Vol. 3 no. 6. Imagine Media. p. 104.

External links[edit]

  • Might and Magic VIII: Day of the Destroyer at MobyGames
  • Sergey Rozhenko aka GrayFace HomepageUnofficial patch repairing various problems and adding few new features
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